Students may be the experts when it comes to the world of Minecraft, but teachers are the experts in curriculum design.
Teachers can use what they know best to design engaging, real-world experiences within Minecraft that are aligned with curriculum and standards and focused on a learning goal. Students can use the tools within Minecraft to show evidence of their learning, document their progress, share their achievements, reflect, and learn through hands-on experiences. What’s more, students love Minecraft and are excited to craft!
Dr. Amy Tong joins Tch Talks to discuss how we can create tangible learning outcomes for and with students through Minecraft.
Minecraft Global Mentor Jessica Pilsner joins Tch Talks to discuss how we can help students express themselves and their original ideas through Minecraft. Listen as Jessica explains how she unleashes her students’ creativity as they build and solve problems together within the world of Minecraft.
Do you remember when you were a kid and you could spend hours in a sandbox or building with blocks? That sandbox could become anything — a medieval castle, a turtle, or maybe even a bakery serving up sandy snickerdoodles. The possibilities were endless.
Being the type who likes to research, when I first noticed my students’ obsession with Minecraft, I began researching and found that Minecraft was described as a “sandbox game.” My gaming knowledge was limited at the time so the term was unfamiliar to me, but it brought me back to playing in the backyard as a child. Later, I learned the term references the few limitations put on the player. However, much like my childhood sandbox, it requires creativity.
Creativity is a 21st-century skill that our students will need as they continue to grow and engage in the work of solving global problems. With the wide-spread availability of information, the need for creativity is higher than ever. Students become innovators now in the classroom and take those skills into whatever profession they grow in to. Technology even allows students to make a global impact and be active citizens solving problems.
So as an educator, how do you purposely develop skills like creativity?
Editors Note: This post is part of a series being developed collaboratively between Minecraft EDU and Teaching Channel.
A few years ago, I taught a class called “Storytelling” and it was my students in that class who taught me a great deal about game-based learning. I’d see them engaged in their video games or magic cards, and as a self-proclaimed non-gamer, I had much to learn from them.
A great game combines the art of storytelling, fine arts, music, video production, and appropriate player engagement to create an immersive, memorable experience. Gamers are very much like readers: they like to explore, uncover, discover, and fully immerse themselves in the experience they’re willingly entering. As a book nerd and teacher of readers and writers, it took me a long time to realize my students were reading and writing in games in the same ways I wanted them to do with books. It took me a while to learn from them that games were another form of literacy they were unlocking for themselves.